# Tears of the Kingdom: Zonai Devices & Engineering Guide

Zonai Devices are the defining innovation of Tears of the Kingdom. Using Ultrahand to combine devices into machines — from simple vehicles to fully autonomous combat drones — is where the game's true freedom begins.

# Device Overview

There are 27 Zonai devices across four categories:

Category Count Key Devices
Propulsion 6 Fan, Rocket, Wheel, Steering Stick
Weapons 7 Beam Emitter, Cannon, Flame Emitter, Frost Emitter
Utility 9 Spring, Balloon, Hover Stone, Stake
Special 5 Wing, Hot Air Balloon, Battery, Stabilizer

# Propulsion Devices

# Fan

Most-used device. Provides continuous thrust.

Attribute Value
Thrust Medium
Energy cost Low
Source Most Device Dispensers

Classic builds:

  • Hover Bike: 2 Fans + 1 Steering Stick = best aerial vehicle
  • Fan Boat: 1 Fan + 1 wood plank = simple water transport
  • Helicopter: 4 Fans downward + 1 Steering Stick

# Rocket

One-time extreme thrust. Instantly launches objects skyward.

Attribute Value
Thrust Extreme
Duration ~3 seconds (single use)
Source Most dispensers

Classic uses:

  • Shield Rocket Jump: attach to shield → hold guard → launch
  • Takeoff booster: attach under an aircraft for catapult launch
  • Shrine shortcuts: rocket directly to high exits

# Steering Stick

The pilot seat for all vehicles.

Mechanics:

  • Stand on it to enter driving mode
  • All propulsion devices on the same structure respond to stick input
  • Controls: left stick for direction, right stick for camera

Key tip: Place the stick at the vehicle's center of gravity. For the Hover Bike, position it slightly forward of center.


# Wheels

Type Speed Traction Best Terrain
Small Wheel Medium Medium Flat ground
Big Wheel Slow High Rough, sand, snow

# Propeller

Motor-driven thrust device

Requires electricity (Shock Emitter + metal conduction). Doesn't directly consume battery, good for long-duration flight.


# Weapon Devices

# Beam Emitter

Long-range laser. Highest damage weapon device.

Attribute Value
Damage High (~8-12 per hit)
Range Long
Energy cost High
Source Sky Islands (common)

Combat builds:

  • Auto Turret: Construct Head + 3× Beam Emitter → auto-targets and fires
  • Beam Tank: Big Wheels + 4× Beam Emitters → mobile fire platform

# Cannon

Area explosive damage. Best for breaking obstacles.

Attribute Value
Damage Massive (AoE)
Fire rate Slow (~2s per shot)
Energy cost Very high

Best for: Rock walls, ore veins, mob clearing, large bosses (Stone Talus, Hinox)


# Flame Emitter

Continuous fire stream with burn DoT

One-shots ice-type enemies. Great for clearing thorns.


# Frost Emitter

Freezes enemies — control + damage amp

Combo: Frost → physical attack (×3 damage on frozen enemies) → done.


# Shock Emitter

Electric damage + paralysis + AoE in water

  • Strongest weapon near water (chain lightning)
  • Can power motors to drive propellers

# Homing Cart

Self-driving bomb that seeks enemies

Drop 3 into a monster camp and watch the fireworks.


# Construct Head

Critical! Makes attached weapon devices auto-target the nearest enemy.

  • Continuously tracks the closest enemy
  • All weapons attached to it share the aiming direction
  • The core component of any autonomous combat machine

# Utility Devices

# Spring

Launch pad. Height depends on object weight. Spring + Shield = Shield Bounce.

# Balloon

Slow upward lift. Multiple balloons stack for heavier loads. Heat with a torch or Flame Emitter to rise faster.

# Hover Stone

Activates and stays suspended in place.

Extreme uses: Mid-air sniper platform, shrine puzzle filler.

# Stake

Drives into ground or walls as a fixed anchor.

Classic: 2 Stakes + long plank = instant bridge. Stake + Construct Head + weapons = fixed turret.

# Portable Pot

One-time mobile cooking pot. Invaluable in the wilderness far from stables or towns.

# Light

Illuminates dark caves. Attach to a shield for a mobile light source.

# Mirror

Reflects light. Can blind enemies. Used in specific shrine puzzles.


# Best Blueprints

# 🥇 Hover Bike

The most practical vehicle in the entire game

Materials: Fan ×2, Steering Stick ×1

Build:

  1. Place Steering Stick in the center
  2. Attach Fans to front-left and front-right, tilted 45° backward-downward
  3. Save to Autobuild favorites

Why it's the best: Extremely low energy cost, reaches anywhere on the map, costs only 9 Zonaite.


# 🥈 Combat Drone

Fully automatic monster clearing

Materials: Construct Head ×1, Beam Emitter ×2-3, Homing Cart ×1 (optional), Cannon ×1 (optional)

Build:

  1. Construct Head as base
  2. Attach 2-3 Beam Emitters on top
  3. (Optional) Homing Cart underneath for mobile version
  4. (Optional) Add a Cannon for crowd control

# 🥉 Bomber

Aerial bombardment platform

Materials: Wing ×1, Fan ×2, Steering Stick ×1, Cannon ×2 (under wing)

Fly over enemies — cannons fire downward automatically.


# Helicopter

Vertical takeoff for complex terrain exploration.

Materials: Fan ×4 (downward), Steering Stick ×1, Hover Stone ×1 (optional, to hover in place)


# Wing Fighter

Classic combination using base-game devices.

Materials: Wing ×1, Fan ×3 (2 rear + 1 lift), Steering Stick ×1, Rocket ×1 (takeoff boost, optional)


# All-Terrain Vehicle (ATV)

Best land vehicle.

Materials: Big Wheel ×4, Wood/Stone Slab ×1 (body), Steering Stick ×1, Beam Emitter ×1 (optional weapon)

Perfect for Depths exploration — light up an area, then cruise in your ATV.


# Battery Upgrade Path

Batteries are the "fuel" for Zonai devices. Bigger capacity = longer operation.

# Energy Cell Capacity

Stage Cells Crystallized Charges Cumulative
Start 1 cell (3 bars) 0 0
1st upgrade 2 cells 100 100
2nd upgrade 3 cells 100 200
... ... 100/cell ...
Max 16 cells (48 bars) 4,500

# Crystallized Charge Sources

Method Efficiency Notes
Depths mining ⭐⭐⭐⭐⭐ Zonaite deposits everywhere underground
Depths bosses ⭐⭐⭐⭐ Each drops 20 Crystallized Charges
Forge Constructs ⭐⭐⭐⭐ Trade Zonaite → Charges (3:1)
Yiga camps ⭐⭐⭐ 20 Charges per camp chest
Surface caves ⭐⭐⭐ Small deposits
Early (1-4 cells) → Depths mining + Forge Constructs
  │
Mid (4-8 cells) → Depths boss hunting (20 each)
  │
Late (8-16 cells) → Full Depths mining sweep
1
2
3
4
5

Tip: At max 16 cells, the Hover Bike can fly nonstop for over 10 minutes.


# Autobuild

# Unlock

After finishing the Great Sky Island tutorial, reach the Great Abandoned Central Mine in the Depths.

Blueprint Use
Hover Bike Daily travel
Combat Drone Mob clearing / defense
Bridge (2 Stakes + plank) Canyon crossing
Fire Balloon Fast ascent
Spring Launcher Quick takeoff

# Autobuild Tips

  • Costs Zonaite (auto-substitutes missing parts)
  • Save a perfect build to Favorites for instant recall
  • Blueprint inherits original device orientation — align carefully before saving

# Advanced Techniques

# Thermal Updraft Takeoff

Place 4-5 campfires under a Wing (throw Hylian Pine Cones for updraft). Zero-energy liftoff.

# Electric Motor Drive

Shock Emitter + metal weapon/shield = current loop → drives Propeller. Almost no battery drain, great for long flights.

# Rocket Shield

Rocket + Shield = Shield Rocket Jump. Fastest vertical mobility, but consumes the rocket.

# Spring Shield

Spring + Shield = Shield Bounce. Reusable, costs nothing.

# Freeze Combo

Frost Emitter freeze → two-handed charged attack → ×3 damage on frozen enemies. One-shots almost all non-boss enemies.


# Quick Device Locations

Device Best Farming Spot
Fan Great Sky Island, most dispensers
Steering Stick Great Sky Island, Tabantha Canyon dispenser
Rocket Sky Islands, Depths depots
Cannon Fire Temple, Gerudo Highlands
Beam Emitter Sky Islands, Lightning Temple
Construct Head Spirit Temple, Depths Zonai ruins
Hover Stone Sky Islands (common)
Spring Most dispensers, gacha machines

# Summary

Zonai devices are the soul of Tears of the Kingdom. Master these core blueprints and you'll reach every corner of Hyrule with machines of your own design. Remember:

  1. Hover Bike = peak cost-efficiency. Once you learn it, you never go back
  2. Construct Head + Beam Emitter = automated mob clearing
  3. Shield Rocket Jump = best vertical mobility
  4. Upgrade batteries first = foundation for everything else
Last Updated: 8/10/2026, 1:26:15 PM